Blindside was created during my Masters. The game attempts raising awareness of visual disabilities by placing the player in an invisible room, where players havve to navigate only by sound feedback. The game attempts to show how an easy, everyday task like bringing a book from the shelf to the table is easy for most of us, but it can be a challenge for others.
"Independence is what you wished for. New city, new flat, away from your parents, away from any help. Can your disability prevent you from living your life or are you able to adjust to the new place?"
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